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Rimworld best weapons 1.0
Rimworld best weapons 1.0






rimworld best weapons 1.0

A normal uranium mace hitting a human would have a 2.7% chance to stun per hit to the torso.īlunt weapons can also stun if they hit the brain. Stun chance depends on the target's health scale and the damage done. This is completely independent from EMP and mechanoid adaptation. If a blunt weapon hits the torso or a equivalent body part (a scyther's thorax, a centipede 1st body ring.), then the target has a chance to be stunned for a short time. Blunt weapons can stun enemies, though the chance is small.This is much less important than DPS and the pain it inflicts. With lower qualities, overkill is only relevant if a body part is hit twice in a row. Lower qualities won't be able to destroy large parts in 1 hit. Plasteel / uranium weapons at excellent quality will barely be able to destroy larger body parts, like the arms, in 1 hit, meaning overkill damage is almost nonexistent. Overkill is unlikely to matter for weapons below masterwork quality. The mace remains superior - it is more likely to cripple/destroy larger body parts whilst not wasting damage. If cut damage happens to get a part to 0 HP, then it is much more likely to destroy it. When this happens, damage is spread equally between multiple body parts. Meanwhile, Cut damage has a chance to cleave an opponent. In other words: if a sword would stab off a finger, the mace would smash the finger and damage the arm in the process. If a Blunt attack would destroy a body part, damage is spread to the parent part. If a Stab would destroy a body part, then any further damage is wasted. Blunt weapons have superior overkill damage mechanics.Though because the sword already is better in terms of raw DPS, the cleave only makes it better. Even with painless mechanoids, dealing enough HP of damage will cause a pawn to die, even if you never destroy a vital body part. Pain shock is the most common way to down / kill enemies in combat. This means that a Cut attack inflicts more pain on a pawn, causing pain shock. Specifically, if a Cut damage activates a cleave, then total damage is multiplied by 140%, then split between body parts. They are listed in rough order of importance.

rimworld best weapons 1.0

Best attacks are the most likely to hit (75%) for sake of simplicity, "Mid" attacks are ignored. Longswords deal either Stab or Cut damage. For their "Best" attack, maces deal Blunt damage. There are a large amount of mechanics surrounding the damage types of the longsword and mace. Regardless, this comparison can get significantly more complicated, even without factoring material cost. Similar comparisons can be made between steel longswords vs steel maces.ĭamage and AP are easily the most important factors for performance, especially at lower qualities. (In raw DPS, before intricacies documented below) For example, a normal uranium mace deals +20.6% DPS to a centipede when compared to a normal plasteel longsword. The uranium mace would do better against flak vests and all sorts of power armor, as well as larger mechs like centipedes.The sword is also better against light mechs like scythers and lancers. In general, a plasteel longsword beats the same quality uranium mace against unarmored humans and lightly armored humans, such as flak jackets without the corresponding vest.While the mace has less AP, most enemies have little blunt armor, resulting in an "armor-piercing" effect.īreakpoints for when each weapon is better vary by quality and material. For example, a flak vest has 100% Sharp armor, but only 40% Blunt armor. However, most enemies with armor will have much more Sharp armor than Blunt armor. In terms of raw damage, the longsword has +14% more base DPS than the mace. Uranium is a cheaper material, and generally less useful throughout the game. In addition, blunt weapons are best with uranium, while sharp weapons are best with plasteel. They require only Smithing research, rather than Long Blades. Maces cost 50, half as much as the sword. The longsword is naturally compared to the mace - the mace is the strongest craftable Blunt weapon in Core RimWorld, while the longsword is the strongest Sharp weapon. A masterwork plasteel longsword beats a normal persona monosword and excellent monosword, at least before considering AP.Ĭomparisons Comparison to maces In the Royalty DLC, they are surpassed by the monosword and other ultratech weapons, though those can't be crafted by your colony. The longsword has the highest base DPS out of any melee weapon in Core RimWorld. Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Longswords can be crafted at any smithy, once the Long Blades research has been completed, from 100 Stuff ( Metallic/ Woody), and 18,000 ticks ( 5 mins) of work.








Rimworld best weapons 1.0